14 de junio de 2021

*CFP* CALL FOR PARTICIPATION, THE 20TH IFIP INTERNATIONAL CONFERENCE ON ENTERTAINMENT COMPUTING

 "The 20th IFIP International conference on Entertainment computing"


November 2 – 5, 2021


The 20th International Federation for Information Processing - International Conference on Entertainment Computing (IFIP-ICEC 2021) will be held in Coimbra, Portugal, on Nov. 2-5, 2021: The conference is organized by the IFIP-ICEC TC14 - Entertainment Computing Technical Committee, and will be hosted by the University of Coimbra (Portugal), in association with the Portuguese Society for the Sciences of Videogames.
 
IFIP TC14 aims to encourage research, development and sharing of innovative ideas, models and practices, on computer applications in entertainment. To enhance computation and use studies in this field, the technical program committee invites original submissions.

Topics can include but are not limited to:
  • Design and Analysis
  • Game Design: Theory, Creation & Testing
  • Interactive Narratives & Digital Storytelling
  • Entertainment Robots, Toys & Smart Gadgets
  • Social Media / Social Computing Entertainments
  • New Genres of Interactive & Digital Entertainment
  • Interactive Art, Performance and Novel Interactions
  • Digital Art & Installations
  • Virtual/Augmented/Mixed Reality & Entertainment
  • Ubiquitous/Pervasive Entertainment
  • Sound, Music & Performance
  • TransMedia and Entertainment
  • Entertainment Devices, Platforms & Systems
  • Digital Entertainment Hardware & Devices
  • Entertainment for Nomadic Users
  • Ambient Entertainment
  • Digital Broadcasting and Digital Cinema
  • Interactive Television and Broadcasting
  • Theoretical Foundations and Ethical Issues
  • Experiential Aspects in Entertainment
  • Emotions and Affective Interaction
  • Theoretical Basis of Entertainment
  • Social / Cultural Impacts of Digital Entertainment
  • Issues of Public Relations & Advertising Through Entertainment
  • Entertainment for Purpose & Persuasion
  • Serious Games
  • Games for Learning, Health & Well-Being
  • Games For Change & Social Impact Games
  • Exergaming
  • Advergames and Digital Marketing
  • Computational Methodologies for Entertainment
  • Artificial Intelligence & Machine Learning for Entertainment
  • Procedural Content Generation
  • Computer Graphics & Visual Effects
  • Big Data in Entertainment
  • Security & Privacy in Entertainment
  • Algorithmic research on board and card games
  • New types of entertainment using information technologies
  • Hardware technology research and development to implement entertainment systems
  • Non-traditional human interface technologies for entertainment
 
Submissions deadline: extended June 21st, 2021
 
Important dates:
We invite submissions under the following categories (deadlines):
Full Research Papers (extended June 21st, 2021)
Works-in-Progress (extended June 21st, 2021
 

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