In computing, overclocking refers to the common practice of increasing the clock rate of a computer to exceed that certified by the manufacturer. While the concept is seductive—buy the slower, lower-cost central processing unit (CPU), accelerate the clock speed, and presto! you have a cheap, high-end processor—overclocking may destroy your CPU, motherboard, and system memory, or irreparably corrupt your hard drive (voiding your warranty being the least of your problems).
This issue of the Video Game Art Reader (VGAR) proposes overclocking as a metaphor for how games are produced and experienced today, and the temporal compressions and expansions of the many historical lineages that have shaped game art and culture. In the same way that a computer user might overclock the processor of their machine to achieve results beyond its intended use, how can video game art studies overclock its received historical boundaries and intervene on current understandings of video game practices that are accelerating past their limits?