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Mostrando entradas con la etiqueta juego. Mostrar todas las entradas

11 de julio de 2019

CFP: "THE AESTHETICS OF COMPUTER GAMES", 13TH INTERNATIONAL CONFERENCE


The Aesthetics of Computer Games
13th International Conference on the Philosophy of Computer Games
October 21–24, 2019
St Petersburg, Russia

Conference Committee:
Program Chair: Feng Zhu (King’s College London) (feng.zhu@kcl.ac.uk)

Conference Chairs:
Alina Latypova (St Petersburg State University) (latypova.al@gmail.com)
Konstantin Ocheretyany (St Petersburg State University) (kocheretyany@gmail.com)

Playing games yields particular kinds of playful experiences or perceptions through the senses, which can be studied with an aesthetic focus, emphasising /aísthēsis/ over /noêsis/. Computer games can be regarded as playful media that organise our perceptions and modify our sensibilities. 

1 de julio de 2019

*CFP* VJ 2019: 11TH CONFERENCE ON VIDEOGAME SCIENCES AND ARTS, UNIVERSITY OF AVEIRO


27-29 November 2019



KEYNOTES

Ernest W. Adams is a game designer and professor at the University of Uppsala, Sweden, with an extensive professional activity in the field of digital games, having published "Fundamentals of Game Design" (2014) and "Game Mechanics: Advanced Game Design" (2012)

Ten years, and ten years more

The 11th Conference on Videogame Sciences and Arts will be held on November 27-29, organised by the Departament of Communication and Art of the University of Aveiro, and the Society of Video Games Sciences (SPCV). The annual conferences of the SPCV promote the scientific gathering of international researchers in Portugal. These conferences are attended by researchers and professionals in the expanded field of videogames — Multimedia, Communication, Technology, Education, Psychology and Arts — to disseminate work and exchange experiences between the academic community and with the industry.