Mostrando entradas con la etiqueta anime. Mostrar todas las entradas
Mostrando entradas con la etiqueta anime. Mostrar todas las entradas

10 de septiembre de 2021

*CFP* "ANIMATION IN THE 21ST CENTURY. RETHINKING IMAGES AND TECHNOLOGY", 27TH INTERNATIONAL CONFERENCE OF FILM STUDIES

Animation in the 21st Century. Rethinking Images and Technology

27th International Conference of Film Studies

Rome, 25-26 November 2021

Roma Tre University

Online – Microsoft Teams platform

 

The 27th International Conference of Film Studies Animation in the 21st Century. Rethinking Images and Technology aims to investigate the critical role played by animation in contemporary audio-visual culture. Animated images have a significant and crucial position in current Film and Media Studies: they are the audio-visual horizon in which some of the most decisive and stimulating technological, aesthetic, narrative, political, and cultural challenges are faced. While contemporary works retain some of the fundamental elements of the tradition of animated film, taking them to a new level of sophistication, they also continue to represent a field of absolute experimentation in their audio and visual aspects.

13 de agosto de 2021

*CFP* "PIKACHU'S TRANSMEDIA ADVENTURES: THE CONTINUING ADAPTABILITY OF THE POKEMON FRANCHISE", EDITED COLLECTION

In 2021, the Pokemon franchise celebrates the 25th anniversary of its debut in Japan and the fifth anniversary of its popular worldwide AR cellphone game Pokemon Go. In fact, Pokemon is arguably experiencing something of a resurgence and renaissance within the current cultural moment. When a pop-up Pokemon Centre store was opened in London in 2018 to mark the release of Sword and Shield, queues for entering the retail space frequently had to be closed due to demand whilst product lines regularly sold out on a daily basis. In 2019, when the long-running cartoon’s main character Ash Ketchum finally won a Pokemon tournament, major news sites humorously deemed this victory a newsworthy event (Bissett 2019). 

More recently, a revival in Pokemon card collecting has left retail shelves bare and scalpers running rampant whilst mint-condition ‘graded’ cards have sold for hundreds of thousands of dollars at auction (Koebler 2021). Meanwhile, the games themselves continue to be adapted to Nintendo’s console platforms, with the Nintendo Switch releasing both remakes of previously popular titles (Pokemon Let’s Go! Pikachu and Let’s Go! Eevee, Pokemon Snap) as well as new titles exploring hitherto unknown regions (Pokemon Sword and Shield). Much more than a franchise intended to commercially target and exploit children, the Pokemon franchise represents an enduringly popular intellectual property that continues to attract interest across generations.

12 de febrero de 2021

*CFP* CALL FOR PARTICIPATION, SECOND VOLUME, THE JOURNAL OF ANIME AND MANGA STUDIES

The Journal of Anime and Manga Studies (JAMS) is eager to announce a Call for Papers for our second volume.

The Journal of Anime and Manga Studies is a double-blind peer reviewed, open-access journal published by the University of Illinois at Urbana-Champaign. JAMS is dedicated to publishing scholarly works concerning anime, manga, cosplay, and the fandom surrounding these areas. As an open-access journal, JAMS aims to reach an audience of scholars both inside and outside the academe, encouraging public engagement through the digital humanities.

Because anime and manga studies is such a diverse field, JAMS welcomes papers regarding anime, manga, cosplay, and their fandoms as analyzed from any number of scholarly perspectives. Works published in JAMS first volume ranged from media industry history, to the intersections of disability and queer identity.

All papers published in JAMS are published with a Creative Commons license, Attribution-NonCommercial 4.0 International (CC BY-NC 4.0).