Interactive
Animation and Video Games
Friday
8th March 2019, Canterbury Christ Church University, Augustine House, Room AH3.31
A one-day
research symposium hosted by Canterbury Christ Church University that will take
place as part of Canterbury Anifest 2019
As
definitions of animation expand to encompass a wide range of image-making
technologies and multimedia practices, the question of interactivity has
supported recent critical excursions into the medium’s digital present as much
as its potential future. The increasing popularity of virtual and augmented
realities speaks to the growing prominence of interactive engagements between
spectator and animated artefact. Whether superimposing computer-generated
images onto the real world or simulating entirely digital realms, the collapse
of real and fictional animated spaces has promised new kinds of immersive
virtual experience. The educational potential of state-of-the-art augmented
reality displays in museums and art galleries has extended the project of such
“interactive animation” even further. Visitors are able to navigate virtual
reality, interact with 3-D scans of curated objects and explore innovative
digital spaces as part of increasingly immersive learning experiences.
Yet
within these emergent traditions of animation’s many participatory modes, the
vicariousness of the medium’s ‘interactivity’ might also be traced back through
histories of moving images to earlier animated media. Among animation’s broad
interactive identity, video games have remained a particularly popular form of
interactive entertainment since the 1970s, with a wealth of more recent
scholarly publications focused on the video game medium that theorize its
complex interactive (often goal-oriented) narratives and three-dimensional
digital environments through which players must progress. The interactive
nature of video games bridges elements of design with player-character
objectives, changing the traditionally passive spectator/viewer into agents
that interact directly with the game world. “Interactive animation” is
ultimately an expansive field of study, one that offers rich potential for
thinking about both the methods and histories of animated communication,
intervention and visualisation.
This
one-day interdisciplinary symposium invites proposals from academics and
practitioners for twenty-minute papers, 5-minute micro-talks or video essays
that explore the themes of interactive animation and video games. Topics
include, but are not limited to:
- Digital art installations, public displays and co-creative spaces (museums, galleries)
- Virtual puppetry and live performance
- Interactive hardware (head-mounted equipment, digital displays, smartphones, tablets, game controllers)
- VR and augmented reality systems
- Artificial intelligence (AI) engines
- Embodiment and phenomenological encounters
- Software studies
- Animation studies and questions of interactivity
- Histories of new media, digital animation and computer graphics
- Video game theory and scholarship
- Gaming practice
- Cyberworlds, open worlds and world-building
- Video gameplay, full motion video (FMV) and cut/event scenes
- Video game design and style
- Video game studios, series and franchises
- Intersections between video games and other art forms (cinema, painting, sculpture) ‘Interactive’ fan cultures
- Interactivity and reception studies
Speakers
are invited to submit a 250-word abstract and short biography to Joanna Samuel (joanna.samuel@canterbury.ac.uk) and Christopher Holliday
(christopher.holliday@kcl.ac.uk). The deadline for proposals is Friday 16th November 2018. Please do get in touch if you wish to discuss possible topics
or have any questions regarding the symposium.
Please find
below a CFP Reminder for the March 2019 symposium "Interactive Animation
and Video Games", held as part of the annual Anifest festival at Canterbury Christ Church University.
Conference
organisers: Joanna Samuel (Canterbury Christ Church University) and Dr
Christopher Holliday (King’s College London)
Keynote
speaker: Professor Aylish Wood (University of Kent)
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