Mostrando entradas con la etiqueta interactividad. Mostrar todas las entradas
Mostrando entradas con la etiqueta interactividad. Mostrar todas las entradas

2 de septiembre de 2021

*CFP* "COMMUNICATION AND DISSENT: COMPETING VOICES IN A POST-TRUTH WORLD", ISSUE 14.2 (FALL 2022), CATALAN JOURNAL OF COMMUNICATION & CULTURAL STUDIES

Traditional media were for a long time seen as institutions that had to avoid challenges to the system in order to guarantee the maintenance of the social structure, which was dependant on broad consensus around certain issues. Making news was key to the social construction of reality in a complex world (Tuchman, 1983). The impact of the media on public opinion, approached at first as a desirable influence for the functioning of society (Lippmann, 2011), was later identified as an instrument of control and propaganda (Herman & Chomsky, 2013). However, the media have also proven to be essential in questioning discourses of power. Alternative journalism has offered a discordant as well as rigorous proposal of framing reality (Couldry & Curran, 2003; Barranquero Carretero & Sánchez Mocanda, 2018). And, occasionally, media outlets have also been responsible for the generation of dissent in the public sphere, promoting social protests (Milne, 2005). The expression of dissent has been strengthened thanks to the digital media (Loader, 2018), which have given rise to connective actions (Bennett & Segerberg, 2012); this is, online mobilizations that coexist with collective action in offline world, as the anti-racial protests in the US or the new impetus of the feminist movement have recently shown.

But dissent expressed on the Internet often establishes problematic relationships with factual truths, as COVID-19 denialism has demonstrated in the first pandemic of the post-truth era (Parmet & Paul, 2020). Digital sphere has emerged as a perfect ally for the dissemination of hoaxes and misinformation (Magallón, 2020; Salaverría et al., 2020), conspiracies that tune in with messages delivered by celebrities and politicians such as Bolsonaro (Ricard & Medeiros, 2020) and Trump, who first talked about “alternative facts” to deny data provided by journalists, discredited as fake news. 

27 de agosto de 2021

*CFP* "VISUALIDAD Y PODER", II COLOQUIO INTERNACIONAL (ONLINE)

“Visualidad y Poder” II Coloquio Internacional

Del 30 de noviembre al 2 de diciembre de 2021

Formato online

 

La Maestría en Comunicación, mención Visualidad y Diversidades y URU Revista de Comunicación y Cultura convocan al II Coloquio Internacional «Visualidad y Poder», el cual se desarrollará en formato online a través de internet y redes sociales, del 30 de noviembre al 2 de diciembre en consideración del fenómeno de salud que atraviesa la humanidad.

El evento es un espacio de debate sobre problemas e innovaciones actuales de los estudios de visualidad que permita el diálogo interdisciplinar entre investigadores, académicos, creadores, docentes y estudiantes que tienen como objeto de investigación aspectos estéticos, tecnológicos, políticos y culturales de las imágenes. Igualmente se constituye en un espacio de referencia de los debates contemporáneos asociados a la visualidad dentro de América Latina.

*CFP* "DIALOGUE-SHARED EXPERIENCES ACROSS SPACE AND TIME: CROSS-LINGUISTIC AND CROSS-CULTURAL PRACTICES", 6TH ESTIDIA CONFERENCE

6th ESTIDIA Conference

Dialogue-shared Experiences across Space and Time: Cross-linguistic and Cross-cultural Practices

University of Alicante, Spain

15-17 June, 2022

 

From the Socratic dialogues to post-modern cyberchats, it is only in and through communicative interaction that we can understand the world, people, and how things are working around us (Bohm, 2004/1996, Rockwell 2003). By means of dialogue people are able to argue for their viewpoints, to come to terms with each other, to jointly solve problems, and to resolve conflicts (Pickering and Garrod 2021). Dialogue brings together women and men, young and old, people from the east and the west, from the north and the south. Through the creative synergy of shared thoughts, ideas, and experiences, we can travel anywhere in space and time. 

25 de junio de 2021

*CFP* CALL FOR CONTRIBUTIONS, NEW GENRE STUDIES ANTHOLOGY

We seek to revitalize discussions of genre in media studies by providing a showcase for some of the most exciting work in the area. In this anthology, we ask the question of whether organizing our field around media was a mistake or not. Would we have been able to better confront and consider the many central debates and dead ends of media studies over the last three decades if we had started by centering on genre rather than media, or at least setting them up as equals. What other potential difficulties and problems may have arisen instead? New media had its moment; now it’s time to consider what new genres can do.
 
We are especially seeking papers on the following or similar topics:

  • New Genres across media
  • Non-Western Genres
  • Genres of the dispossessed
  • The culture, politics, and/or economics of genrification
  • Forgotten and misunderstood genres
  • Genre as embodiment and/or interactivity
  • Genres, historicity, and historiography

14 de mayo de 2021

*CFP* "POLÍTICA POP ONLINE: NUEVAS ESTRATEGIAS Y LIDERAZGOS PARA NUEVOS PÚBLICOS", NUEVO MONOGRÁFICO, INDEX.COMUNICACIÓN: REVISTA CIENTÍFICA DE COMUNICACION APLICADA

En la era de lo que Mazzoleni y Sfardini denominan “política pop” (2009), el espectáculo ha invadido un territorio reservado durante décadas al ámbito puramente informativo, convirtiendo los detalles sobre la privacidad y personalidad de los gobernantes en objeto de las pretensiones de conocimiento que imperan en la sección, a menudo veleidosa, alimentada por las celebridades. Ya en 1997, David Marshall reflexionaba en una de sus más reconocidas obras sobre el peculiar nexo de unión entre el concepto de “celebridad” y los rasgos característicos del poder, con el fin de profundizar en el innato deseo del ser humano por descubrir en los personajes públicos un reflejo de sus propias inquietudes, rutinas y anhelos. En este contexto, la enciclopedia internacional de la Comunicación Política recoge el término “celebrity politics” (Richardson, 2015) para aludir al recodo de la investigación en ciencias sociales que atiende a la manera en que rostros conocidos del panorama internacional (políticos o no), combaten la apatía del elector con acciones que permiten humanizar a las figuras gubernamentales y contribuir a la propagación de un mensaje digerible y ameno. La proliferación de contenidos sobre información política espectacularizada o politainment se ha incrementado con el creciente uso de redes sociales como Facebook, Twitter o Instagram, donde los públicos menos interesados en la actualidad parlamentaria pueden encontrar imitaciones hilarantes, memes y vídeos de talk shows relacionados con la esfera gubernamental. A este respecto y siguiendo la vía que marcan los recientes estudios sobre “política pop online” (Bracciale y Mazzoleni, 2019), el presente monográfico invita a remitir propuestas que ahonden en estrategias de captación del voto enfocadas a públicos diversos, nuevos tipos de liderazgo y celebritización del poder en redes sociales, entre otros fenómenos que evolucionan al calor de la cultura popular.

13 de mayo de 2021

*CFP* "MASKS AND HUMAN CONNECTIONS", EDITED VOLUME

We are editing a book of chapters about the relationship between the use of masks and the problematics of identity preservation and development. The book has its origins in an interdisciplinary project built under the hedge of our Research Unit at the Faculty of Philosophy and Social Sciences at the Catholic University of Portugal. As editors of this volume, we are accepting contributions with special emphasis on broad research areas.

This is an interdisciplinary project that is claiming for contributions from different areas. Philosophy, for example, has since long questioned the concepts of identity and alterity in a wide array of intellectual and social contexts. Psychology and behavioral research also addresses the mask as a theme that includes emotions and feelings, familiar quests and personality problems, as well as burnout, imposter syndrome or bipolar disorders. Literary Studies, as addressing the exploitation of the broad and allegorical symbolism of the mask, are frequently relating it to issues of the greatest aesthetic and anthropological relevance, such as cartography of classical myths, identity(s), profiles of literary heroes and other literary "exempla".

26 de abril de 2021

*CFP* "COMPANION TO HORROR FILM AND MEDIA STUDIES", BOOK CHAPTER

Film scholar Robin Wood famously argued that “central to the effect and fascination of horror films is their fulfillment of our nightmare wish to smash the norms that oppress us and which our moral condition teaches us to revere.” From the very beginnings of the silent film era to our present day, the horror genre has continued to attract audiences and proliferate across multiple modes of film and media—addressing our fears, anxieties, and sometimes our deepest, darkest fantasies. Amidst the perpetual unease of the 21st century with its ever-present threats of environmental disaster and climate change, viral pandemics, economic recessions, political uprisings, mass shootings, and ongoing warfare it is hardly surprising that the horror genre is more prolific and popular than ever.

Although a number of excellent horror film companions currently exist, few have taken a broader approach to the genre in examining its manifestations across multiple media. Consequently, this collection aims to assemble a wide range of scholarship addressing the intersections, influences, and impacts of the horror genre’s proliferation across multiple forms of media including but not limited to film, television, web series, video games, tabletop and RPGs, comics and graphic novels, social media, etc. Our guiding thematic focus is “new directions” in horror. Many of our examples will hail from the present century (or look at ways the present century adapts/looks back at previous examples, since most “new directions” in both media and its scholarship are clearly derived from previous trails). Despite the shadow cast by Hollywood, we will attempt to include a broad spectrum of film, television, and other media examples reflecting wide-ranging international perspectives. Additionally, we will aim to draw together a diversity of approaches, from scholars of pedagogy and media production practitioners to teachers of media and communication studies, adaptation studies, disability studies, critical race studies, among others.

16 de abril de 2021

*CFP* "THE DARK SIDE OF ORGANIZATIONAL SOCIALIZATION", 3RD INTERNATIONAL AND INTERDISCIPLINARY CONFERENCE ON DISCOURSE AND COMMUNICATION PROFESSIONAL CONTEXTS

The Dark Side of Organizational Socialization

3rd International and Interdisciplinary Conference on Discourse and Communicationin Professional Contexts

11 - 12 November 2021.

Aalborg University, Denmark

 

A main characteristic of late modern societies is the decline of the grand narratives of family, church, government, and nation. The decline of these narratives, as well as the authority of the institutions constituted in and by them, has left an open space, a void if you will. A void that seems to exert an almost gravitational pull on other narratives and other institutions, all of which are eager to occupy the space left open.

14 de abril de 2021

*CFP* "COMMUNICATION AND TRUST", 8TH EUROPEAN COMMUNICATION CONFERENCE

ECREA is happy to announce that the 8th European Communication Conference - Communication and Trust, scheduled for 6-9 September 2021, will take place as an online conference.

The conference, initially scheduled for October 2020, was postponed to September 2021 due to the COVID-19 pandemic. Given the current state of the pandemic and the rather grim outlook for being able to organise a major international physical event in September, the International Organising Committee has decided to organize the event in an online format.

Since we strongly believe that ECREA conferences are more than merely occasions for the unidirectional broadcast of research findings, the conference will take place as a live online event. We will not rely on pre-recorded presentations – all panels will be organised as live sessions, with presentations given in real time. The format of the plenary sessions will also be adjusted to the new digital reality. Only a small number of special sessions, such as poster sessions, will be pre-recorded.

26 de marzo de 2021

*CFP* "LA NO FICCIÓN LATINOAMERICANA: DEL DOCUMENTAL INTERACTIVO AL DOCUMENTAL TRANSMEDIA", NÚMERO 23 (NOVIEMBRE 2021, REVISTA HIPERTEXT.NET

En las últimas décadas, diversos procesos de convergencia digital y tecnológica hicieron posible la mutación de los formatos narrativos y la aparición de nuevas especies en el campo de la comunicación. Las narrativas de no ficción no resultaron ajenas a estas transformaciones. Muy por el contrario, muchos proyectos documentales y periodísticos comenzaron a asumir formas interactivas y transmediales, experimentando con múltiples lenguajes, desarrollando estrategias participativas e historias que se expanden en diversas plataformas y soportes.

En Latinoamérica, el campo de la no ficción exhibe profundas raíces, sostenidas en la pluma de sus grandes cronistas y en las producciones audiovisuales de sus escuelas de documental político y social. Esta huella de identidad puede rastrearse igualmente en los formatos interactivos, en ocasiones mencionados como webdocs, idocs, documentales multimedia interactivos e incluso en proyectos transmedia, de corte documental o periodístico.

25 de marzo de 2021

*CFP* "NEW MEDIA, INTERACTIVE AUDIENCES, AND THE VIRTUAL. NEXT GENERATION NARRATIVES", SPECIAL ISSUE, JOURNAL OF THE NEW TECHNO HUMANITIES

This new journal targets at the creative aspect of the humanities still to be fully recognized in the established classification and methodology of disciplines. By embracing the practical extension of the latest scientific and technological methods, the journal aims to provide a forum for transdisciplinary discussion and in-depth analysis on the nature and development of humanities, as well as the latter's interface with other disciplines.

The journal welcomes contributions from the pragmatic and experimental approaches by employing new technological methodologies, such as computational methods, visualization, data archives, processing and interaction, or surveys. The journal also welcomes philosophical, hermeneutic, critical, rhetorical, and historical approaches to interpretations of scientific and technological phenomena, focusing on their ontologies, nature, histories, methodologies and prospect of development. New Techno Humanities will publish original research articles, review articles and book reviews on the topics including, but not limited to Methodology, Authorship attribution/ stylometry/ stylistics, Modelling, digital visualization, Digital cultural heritage, Digital cultural heritage, Data visualization, statistical analysis, big data, Semantic web technology, network theory, Translation studies with technological methods, Corpus analysis, and Textual analysis.

17 de marzo de 2021

*CFP* "NEW NARRATIVES, RACIALIZATION, GLOBAL CRISES, AND SOCIAL ENGAGEMENT", INTERACTIVE FILM AND MEDIA CONFERENCE 2021

IFM Conf 2021, Interactive Film and Media Conference 2021

New Narratives, Racialization, Global Crises, and Social Engagement

Ryerson University (Canada), The Glasgow School of Art (Scotland), University of Sao Paulo (Brazil), The University of Texas at Dallas (USA)

(virtual) August 5-7, 2021

 

This virtual edition of the Interactive Film and Media conference on ‘new narratives, racialization, global crises, and social engagement’ is dedicated to the development, analysis, and research processing of the digital experience that is transforming our contemporary world vision through the immense range of storytelling practices, including visual arts, cinema, digital/graphic/interactive narratives, virtual reality, games, etc. The purpose of this conference is to bring together researchers and practitioners working in diverse disciplinary areas to establish an interdisciplinary framework for research on contemporary narratives, including case studies of the multimodal narratives across media and cultures.

16 de marzo de 2021

*CFP* "TRANSMEDIALIZACIÓN Y CROWDSOURCING EN LA CULTURA MEDIÁTICA CONTEMPORÁNEA", SEMINARIO INTERNACIONAL

Seminario Internacional 

“Transmedialización y crowdsourcing en la cultura mediática contemporánea”

16, 17 y 18 de junio de 2021, Granada (España)

 

Se abre el plazo de presentación de comunicaciones para el Seminario Internacional Transmedialización y crowdsourcing audiovisual en la cultura mediática contemporánea, organizado por el Proyecto Transmedialización y crowdsourcing en las narrativas de ficción y no ficción audiovisuales, periodísticas, dramáticas y literarias (Ref. CSO2017-85965-P), los Grupos de Investigación “Teoría de la literatura y sus aplicaciones” (PAIDI HUM-363) y “Procesos de Creación, Producción y Postproducción Audiovisual y Multimedia” (PAIDI SEJ-585), con la colaboración de la Facultad de Comunicación y Documentación, la Facultad de Filosofía y Letras, el Departamento de Lingüística General y Teoría de la Literatura, y el Departamento de Información y Comunicación de la Universidad de Granada.

26 de febrero de 2021

*CFP* "DIGITAL NARRATIVE AND INTERACTIVE STORYTELLING FOR PUBLIC ENGAGEMENT WITH HEALTH AND SCIENCE", SPECIAL ISSUE, FRONTIERS SITE

Outside formal school education, digital media have emerged as a major source of information and knowledge that shapes how societies follow, understand, perceive, reason about and connect with health and science issues. This, however, has recently been greeted with some fears, with digital platforms in the largely unregulated social media sphere having been identified as key drivers of widespread mis/disinformation around the globe. 

Together with the rise of post-truth, populist politics, where science denial has become a personal and political act, digital platforms have fueled an increasing resistance to scientific theories and to science-based medical advice and public health policy (such as COVID-19 safety measures, vaccination safety and benefits, the facts of climate change, and even the notion of the Earth as a spherical planet). While such fears are strongly grounded and should continue to be raised in the public debate, it is important not to let them distract us from the less discussed but significant potential of digital media. This special issue will focus particularly on the power of digital narrative and storytelling.

12 de febrero de 2021

*CFP* "ALGORITHMS IN FILM, TELEVISION AND SOUND CULTURES: NEW WAYS OF KNOWING AND STORYTELLING", ONLINE CONFERENCE

Algorithms in Film, Television and Sound Cultures: New Ways of Knowing and Storytelling

Online Conference

April 29-30, 2021

 

Contemporary visual and sound cultures which increasingly rely on algorithmic analytics raise important questions on subjectivity and creativity in our ways of seeing and hearing, the ethics of the visual and the aural, the quantified self, the aesthetics and the provenance of the image.

The use of algorithmic analytics to create media content, including films, series, trailers and teasers have proliferated with the advent of networking and digital streaming platforms. Digital data sets have become commodities in the global media industry. The knowledge obtained from digital data sustains the flow of knowledge on the users’ choices, governing production and consumption processes. 

31 de diciembre de 2020

*CFP* "NEW FICTIONAL FORMATS AND AGE-OLD NARRATIVES: UNDERSTANDING CREATIVE MODES OF POPULAR CULTURE IN THE DIGITAL AGE", POPMEC RESEARCH BLOG

Constant transformation has been the norm in the new digital media environment since its inception. During the 2020 health crisis, the impact of this ever-changing digital world in our daily lives has been especially notable. Due to quarantine measures, the only opportunity to interact with friends and to consume culture was to rely on social networks, streaming services and video conferencing softwares. Web-based cultural activities have affected people’s relationships with cyberspace: many have visited museums, seen award ceremonies, and even been to concerts online. In other words, we are never disconnected from the Internet (DeNardis 2020). 

Our continuous virtual presence has had a radical aesthetic influence in our lives. Fictional narratives have been evolving hand in hand with the continuous change in digital media—from vaporwave and memes to changes in the way we write and express ourselves. These new ideas and symbols have developed thanks to online trends, both in terms of rhetoric and via the emergence of new words. Renowned writers such as Jennifer Egan and Chimamanda Ngozi Adichie have not overlooked this transforming environment and have published their works on social media platforms in a serialized format (what is now known as Twitterature). Their cases are notable examples of how the possibilities to share content and combine mediums in order to create fictional narratives have grown exponentially. While the content of those stories has not been significantly altered by the format, we can look at this phenomenon from the perspective of media scholar Marshall McLuhan: the medium is the message.

20 de noviembre de 2020

*CFP* "SCREENWRITING FOR VIRTUAL REALITY MEDIA", EDITED COLLECTION

Calling for chapters for an edited collection for proposal to the Palgrave Series on Screenwriting devoted to the concepts, practices, challenges and opportunities associated with narrative screenwriting for virtual reality media.

In recent years, a new wave of virtual reality technologies has transformed the notion of immersive narrative-based storytelling, creating powerful opportunities for the creation of embodied works that foreground the experience of the viewer/user. Drawing upon the visual language and tropes inherited from film and television, video games, theatre, video art, historical and contemporary art/architecture, VR technologies allow writers and creators to reimagine relationships between narrative agents and audience and to explore new forms of screen-based interactivity. Such writing calls for new considerations of ‘story world,’ point of view and viewer agency. Writing on screenwriting in the digital age in 2014, Kathryn Millard observes that “screenwriting is a living art, constantly in transition” uncovering innovative forms of development, collaborative ecologies, and digital writing tools. Emerging scholarship published in the Journal of Screenwriting expands this notion for the VR context (see Dooley 2018; Larsen 2018; Ross and Munt 2018) and now calls for the undertaking of further research to illuminate this exciting and dynamic area of screenwriting for virtual reality.

30 de octubre de 2020

*CFP* "THE FICTION THAT EXPLODED: SPECULATIVE WAYS OF DIGGING DESIGN", VOL. 6, Nº 1, INTERNATIONAL JOURNAL OF FILM AND MEDIA ARTS

Speculative Design, Fiction Design, and Critical Design are all expressions for a common approach which grasps design practice, not as a problem-solving tool, but as a wider human activity which comprehends artefacts in societal contexts. Speculative Design considers design objects as a result of social interaction, which implies narrative devices and storytelling practices, to build new contexts or understand previous ones. A Speculative design raises more questions than offers solutions, becoming an ongoing knowledge model, it is a self-reflexive and self-critical practice (Dunne, A; Raby F, 2012).

Fiction Design operates in a broad field of media and technology, engaging explorative means to become a discursive space. Fiction Design appeals to several operations and multiple methodologies, some of them borrowed from other disciplines like cinema screenplays, storytelling techniques, game prototypes, animation principles, digital applications, videos, short stories, comics, fictional documentaries, among others (etc…). This methodology, described as diegetic prototypes, implies a narrative thread beneath its process, where tangible objects are read into wider panoramas. It concerns more extensive world narratives rather than small and contingent stories, it cares for processes where speculative realities may become closer and tangible experiences, where the future may become a present condition to drawn better devices and artefacts. As a result, Fiction design opens a way to a more profound inquiring of social and political values.

28 de octubre de 2020

*CFP* "ARTIFICIAL INTELLIGENCE AND WORK", SPECIAL ISSUE, THE JOURNAL OF THE ASSOCIATION FOR INFORMATION SCIENCE AND TECHNOLOGY

In this special issue of the Journal of the Association for Information Science and Technology, we are calling for papers that advance the relationship between artificial Intelligence and the future of work. Artificial intelligence (AI) and its relation to work has arisen in our cultural discourse, notable to even a casual reader of contemporary news and media outlets. Technological breakthroughs in the field of AI promise to change the way we organize work (Jarrahi 2019). The artful integration of AI and work, however, remains an open challenge (Davenport and Kirby 2016); there is currently limited empirical understanding and research to guide the information community in this area—e.g., labor, motivation, cognition, machine learning, data science, human-computer interaction, and information science, among others—in coherent ways. Such interdisciplinarity is necessary if we are to push beyond assumptions and hype to open up possibilities for diverse and inclusive AI futures.

AI and the world of work are mutually shaping, meaning AI in the world of work and the world of work in AI do not represent a dichotomy with opposing forces (see Østerlund, Jarrahi, Willis, Boyd, and Wolf 2020). Each side collapses into the other under close scrutiny. Exploring AI futures and affordances entails an understanding of not only AI in the world of work but equally important, the world of work in AI. The world of work sneaks into AI in the form of big data feeding the algorithms, data management activities, the human labor necessary to train, maintain and repair AI products, changing workplace norms, ethics, and governance.

9 de septiembre de 2020

*CFP* "POLITICIZING AGENCY IN DIGITAL PLAY AFTER HUMANISM", SPECIAL ISSUE, CONVERGENCE

Since its inception, the humanistic field of digital game studies has been concerned with the politics and aesthetics of interactivity and its delimitation of player agency in relation to other screen-based media. Drawing from media and cultural studies, the humanistic study of games has adopted normative frameworks that divide audiences into active and passive, and media into new and old, in order to evaluate players’ power over and participation within architected environments. 

Today, discussions about agency in games has diversified from the analysis of interactive forms (Manovich 1996; Laurel 1997; Ndalianis 1999) to include considerations about the contexts of participation and co-creation in game production (Banks 2013; Joseph 2018) diversity and inclusion in game representations and communities (Ruberg and Shaw 2017; Gray and Leonard 2018; Stang 2019), and affordances of bodies, devices, and platforms (Keogh 2018; Brock and Fraser 2018; Nieborg and Poell 2018) that make up assemblages of play (Taylor 2009; De Paoli and Kerr 2010; Apperley and Jayemanne 2012). In 2018, The Velvet Light Trap featured a special issue on power, freedom, and control in game studies, and GAME: Italian Journal of Game Studies is planning a special issue on “Claiming Video Game Agency as an Interdisciplinary Concept.”