Speculative Design, Fiction Design, and Critical Design are all expressions for a common approach which grasps design practice, not as a problem-solving tool, but as a wider human activity which comprehends artefacts in societal contexts. Speculative Design considers design objects as a result of social interaction, which implies narrative devices and storytelling practices, to build new contexts or understand previous ones. A Speculative design raises more questions than offers solutions, becoming an ongoing knowledge model, it is a self-reflexive and self-critical practice (Dunne, A; Raby F, 2012).
Fiction Design operates in a broad field of media and technology, engaging explorative means to become a discursive space. Fiction Design appeals to several operations and multiple methodologies, some of them borrowed from other disciplines like cinema screenplays, storytelling techniques, game prototypes, animation principles, digital applications, videos, short stories, comics, fictional documentaries, among others (etc…). This methodology, described as diegetic prototypes, implies a narrative thread beneath its process, where tangible objects are read into wider panoramas. It concerns more extensive world narratives rather than small and contingent stories, it cares for processes where speculative realities may become closer and tangible experiences, where the future may become a present condition to drawn better devices and artefacts. As a result, Fiction design opens a way to a more profound inquiring of social and political values.
The future has just arrived before it was expected. The COVID-19 worldwide pandemic event made fiction surpassed reality, introducing abrupt and rapid changes in our daily life, with implications in social interaction, working, and learning conditions. We are living in a Black Mirror episode, without previous knowledge. Aware of the historical importance of this present event, we welcome all contributions concerning speculative design perspectives: from scary dystopic reality to utopian emergency exits toward mental survival and human wellbeing, from physical isolation to playful escapism.
Thus, the present issue of the International Journal of Film and Media Arts invites papers that deal with but are not limited to the topics of:
- Fictions and observations on Speculative Design
- Design practices and reflections on the self and wellbeing
- Design activism in politics and art
- Interaction design and playful experiences
- Experimental Design within education contexts
- Vibrant matter and the power of things
Provide a single document with:
- Abstract, no longer than 500 words with 5 keywords
- Bio, no longer than 250 words
- Name, Email address and institutional affiliation
Please submit to: anna.coutinho@ulusofona.pt
Please, check the author guidelines.
Timeline for publication:
Abstracts to be submitted - 29th November 2020
Feedback on abstracts – 18th December 2020
Submission of full paper – 28th February 2021
Final revisions – 30th April 2021
Publication date – 31st May 2021
Authors are not requested submission or processing fees.
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