As a nascent field of inquiry, subcreation studies is
rooted in the creation and exploration of imaginary worlds. Relegated to the
background of narrative-driven cultural productions, subcreation studies
focuses on the frameworks created by storytellers that allow for imaginary
worlds to come to life. Imaginary worlds refer to the fictional worlds in which
the stories take place. It is the
creation of an imaginary world, or what Tolkien refers to as a “Secondary
World”, that compels an audience to fully immerse itself in expansive,
multi-volume texts or episodic media franchises.
Subcreation studies is particularly interested in
“worldbuilding”, or the processes by which creators craft the details and
events of an imaginary world that may not necessarily advance the story, but
provide what Mark J.P. Wolf describes as “background richness and
verisimilitude to the imaginary world” and that usually take place outside the
main narrative. These acts of creation, according to psychologists John Tooby
and Leda Cosmides, enable the simulation of unusual situations through
association, thus allowing for experimentation as well as empathy and the
development of important cognitive systems that let us participate in expansive
and future-forward endeavours. These skills give us the capacity to imagine,
and to even work towards, the kind of world we want to live in, and the kind of
systems of living that we want to create in the real world.
However, subcreation studies also allows for a
re-examination of how these imaginary worlds are created, presented, consumed,
and even subsumed by corporations and institutions. For instance, it is not
surprising that many of these popular imaginary worlds are coming out of
significantly developed countries that have the resources to create, market,
and expand on intellectual property. Given their immense cultural significance
– think of story franchises such as the Wizarding World of Harry Potter,
Disney's never-ending parade of sequels/prequels/midquels, the Marvel and DC
Multiverses, Star Trek, and Star Wars, among others – there needs to be an examination and
interrogation of how these imaginary worlds present and represent concepts and
ideas about the world in which we live. As these worlds are representative
rather than mimetic, there are myriad ways to read these imaginary worlds in
terms that call to mind the struggles and hopes of our world: the violence and
the victories, the despair and hopes of many, the ways in which societies
struggle, perform, and aspire to surpass their own tragedies and triumphs.
This Special Issue on worldbuilding focuses on
regional texts and creators, and on how Asian imaginary worlds have been
conceived, crafted, and released, how they have interpreted or re-interpreted
source materials, and how they have been received or engaged with by their
audience. As speculative fiction writer Jeff VanderMeer points out, “The places
and spaces in which a story occurs are not inert or merely backdrops to
action... worldbuilding is not just about creating colorful stages for your
characters — worldbuilding can be part of what is taking place.” These
imaginary worlds may be in any form, medium, or genre – from Zen Cho’s The Pure
Moon Reflected in Water to Ken Liu’s The Dandelion Dynasty series; Studio
Ghibli’s fascinating fantasy worlds, such as in Spirited Away or My Neighbor
Totoro to the bleak horror of Train to Busan; episodic narratives such as the
acclaimed historical zombie series Kingdom or the modern fantaserye world of
Encantadia.
The focus of this Special Issue is the critical
analyses of the production and consumption of imaginary worlds, with other
elements such as plot or character being of secondary importance. It is the
hope of this Special Issue that by examining the rise and structure of Asian
worlds, the practice of world-building, and the audience’s reception of
imaginary worlds, we can reorient the world beyond that which we experience
today.
The topics that can be explored for this Special Issue
include, but are not limited to, the following:
- Creation and/or destruction of secondary worlds
- Imagined cultures and societies
- Creating new races, languages, or creatures
- Gender and sexuality
- Adaptations of myths and legends
- Textual retellings, revisions, and updates
- Historical re-imaginings
- Narratives and narratology
- Transmediality, transnarrativity, trans-authorial texts
- Textual productions and reproductions
- Genre studies
- Creative writing studies
- Media studies
Abstracts of 200 words (maximum), along with a 50-word
author bio, are to be emailed to The Editor, SARE at sarejournal@gmail.com,
with a copy to the Guest Editor (gdlee@up.edu.ph), by 15 November 2020.
Decisions will be sent out by 30 November 2020.
The deadline for the submission of full papers
(6000-7000 words) is 1 March 2021.
Submissions should be in English and uploaded to the SARE website
through the “Make a Submission” portal.
Further submission guidelines can be found on our
website.
Publication date: July 2021
If you have any questions related to the special
issue, please direct your inquiries to The Editor, SARE at
sarejournal@gmail.com or spgabriel@um.edu.my.
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