A half-day workshop held as part of DiGRA 2020
2 June 2020, Tampere, Finland
The starting point will be asking ourself "What if…?”
Games inherently deal with exploring alternative worlds. Worlds where we
suspend our disbelief for experiencing other roles, being open towards
possibilities. But what about play for stimulating designers towards more responsible,
aware, inclusive and diversity oriented processes of envisioning, speculation,
creation? And what about embedding reflections on the complex challenges we
face today, tomorrow, or in the long run?
Today we are witnessing an increasing utilization of game design as an
approach for addressing issues that cannot be easily reduced or solved, but are
rather complex matters of investigation (Schouten et al. 2017) or even “wicked
problems” (Buchanan 1985; 1992; Sicart 2010; Bosman 2019). As a matter of fact, it is getting more and
more frequent to run into games designed for empowering people to explore
scenarios representing possible, plausible, or simply alternative presents, but
also to speculate about preferable, probable or even undesirable futures
(Coulton et al. 2016). From digital games and interactive narratives, to LARP
and board games, the field is becoming populated of compelling practices,
showing a consistent interest. In parallel, also the literature stream on the
topic is increasing, reinforcing how games can be a powerful and engaging
medium for speculation.
Being situated in the trend of future-oriented design practices, where
fictional worlds, what-ifs and their surroundings nurture design, we invite
DiGRA participants to join us for an experience of playful speculation!
In the workshop we will introduce a meta-design game—or better a playful
meta-design tool—aimed at supporting practices of envisioning and framing
possible futures.
Workshop organization
The workshop is held on Tuesday June 2nd, in conjunction with the 2020
DiGRA conference in Tampere, Finland.
It is structured into two main activities.
- Participants will be invited to play with a meta-design game that aims at envisioning and speculating about the future(s). The objective is to play for building fictional worlds as scenarios that explore possibilities, options, what-ifs. Fictional worlds where to discuss and untangle relevant and challenging topics.
- Capitalizing on the various possible backgrounds and expertise of the participants, the play activity will be followed by a research phase.
Participants will be asked to exchange opinions and join us in a
co-design activity, aiming at further improving practices of game-based
speculations.
How to submit
The "Fictional worlds, what-ifs and surroundings" workshop
focuses on the extension and application of game practices for speculate about
our future, in a way that it can include the design activity itself.
We are calling for extended abstract (max 1000 words + references)
dealing with fictional worlds, speculation and games, to various extents.
Extended abstracts can be submitted using EasyChair.
Submissions will undergo a blind peer review process.
The selection will consider quality and relevance to the workshop,
taking into account a future publication presenting mature, complete research,
as an edited volume or a special issue.
List of topics
The workshop invites contributions exploring topics as the following,
but are not limited to:
- Games and Game Design as a way for speculating
- Storytelling and roleplaying feeding speculation and envisioning
- Practical and theoretical intersections between games, Critical and Speculative Design, and other disciplines
- Playful practices for thinking about what-ifs and possibilities
- Games and Game Design as a way for rethinking ideas about Design
- Practical and theoretical collisions between game design and design research
This workshop is part of an ongoing study that follows a
research-through-game-design approach that broadly relies on the potentialities
of interdisciplinarity, which shares a Game Studies and Game Design background,
and reaches out to wide-ranging complementary, neighboring knowledge. Besides
scholars and practitioners dealing with game studies, design and criticism, we
particularly welcome cross-disciplinary experts in sociology, philosophy,
education, and computer science (just to name a few).
Important dates
Abstract submission: 12 February 2020
Notification to authors: 18 February 2020
Workshop Date: 2 June 2020
Attendance policy
At least one author of each accepted contribution should attend the
workshop and register to the DiGRA 2020 conference.
Organizers
Ilaria Mariani, Research Fellow at the Department of Design and Adjunct
Professor at the School of Design, Politecnico di Milano
Davide Spallazzo, Assistant Professor at the Department of Design,
Politecnico di Milano
Judith Ackermann, Full Professor of Digital Media in Social Work,
Potsdam University of Applied Sciences
Gabriele Ferri, Design Researcher at Play and Civic Media, Amsterdam University of Applied Sciences
Info & Contact
Questions about the submission and request of information about the
workshop should be emailed to Ilaria Mariani at ilaria1.mariani@polimi.it
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