The series Black Mirror, first aired on the UK Channel 4 in 2011, has
achieved an international standing for its reinvention of speculative anthology
television and continues to innovate in the form: the interactive
feature-length Bandersnatch (2018) offered viewers a branching, ergodic
narrative, multiple endings and the opportunity to experience a type of cyborg
textuality through the TV format. Considering the different ways in which
technology is reconfiguring physical, personal, social and political
experiences in the twenty-first century, the different seasons and episodes of
Black Mirror have touched on the fears, as well as some of the utopian hopes,
of twenty-first century humans. Imagining the possible implications of our
techno-ecology, this TV show offers a critical perspective on the entanglement
of humans and machines. The implications of Black Mirror continue to resonate,
with early episodes such as ‘The Waldo Moment’ (2013) both reaching back to the
golden years of science fiction (and Robert A Heilein’s 1942 story “Waldo”) and
appearing remarkably prescient of Western politics in 2020, whilst more recent
episodes (“Striking Vipers” 2019) have explored the place of race and sexuality
in gaming and virtual worlds. As an innovative TV series, aware of its own
influences and potential legacies, Black Mirror offers a productive site for
investigating contemporary questions that cross disciplinary boundaries. This
project builds on the success of our recent edited collection Reading Westworld
(2019)
and we are looking for similarly interdisciplinary and innovative work that
explores topics and thematics across Black Mirror.
We are interested in
chapters that consider any of the following, and/or offer new ways of reading Black Mirror:
- Cyborgs and robots
- AI and the future of the human
- Posthumanism
- Bodies and somatechnics
- Sex, sexuality, gender and queer identities
- Black Mirror and SF genres
- Surveillance and power
- Multimodal narratives, hypertext and interactivity
- Celebrity and technology
- Social media
- Virtual reality and immersive technology
- Technology, ethics and crime
- Cyberculture and cyberspace
- Video gaming
- Memory and nostalgia
- Black Mirror and pedagogy – teaching Black Mirror
- Politics and globalisation
- Intertextuality
- Black Mirror and gothic
- Utopia and Dystopia
- Black Mirror and theory
- Spatial and temporal readings
Researchers at all stages and types of institutional or
non-institutional status are welcomed. Abstracts of 300 words and a short
biography should be submitted to Alex Goody and Antonia Mackay at
readingblackmirror@gmail.com by 31 January, 2020.
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