The cultural phenomenon of Japanese Horror has been of the most
celebrated cultural exports of the country, being witness to some of the most
notable aesthetic and critical addresses in the history of modern horror cultures.
Encompassing a range of genres and performances including cinema, manga, video
games, and television series, the loosely designated genre has often been known
to uniquely blend ‘Western' narrative and cinematic techniques and tropes with
traditional narrative styles, visuals and folklores. Tracing back to the early
decades of the twentieth century, modern Japanese horror cultures have had
tremendous impact on world cinema, comics studies and video game studies, and
popular culture, introducing many trends which are widely applied in
contemporary horror narratives. The hybridity that is often native to Japanese
aestheticisation of horror is an influential element that has found widespread
acceptance in the genres of horror. These include classifications of ghosts as
the yuurei and the youkai; the plight of the suffering individual in modern,
industrial society, and the lack thereof to fend for oneself while facing
circumstances beyond comprehension, or when the features of industrial society
themselves produce horror (Ringu, Tetsuo, Ju on); settings such as damp, dank
spaces that reinforce the idea of morbid, rotten return from the afterlife
(Dark Water)—these are features that have now been rather unconsciously
assimilated into the canon of Hollywood or western horror cultures, and may
often be traced back to Japanese Horror (or J-Horror) cultures. Besides the
often de facto reliance on gore and violence, the psychological motif has been
one of the most important aspects of Japanese Horror cultures. Whether it is
supernatural, sci-fi or body horror, J-Horror cultures have explored methods
that enable the visualising of depravity and violent perversions, and the
essence of spiritual and material horror in a fascinating fashion, inventing
the mechanics of converting the most fatal fears into visuals.
The proposed volume will focus on directors and films, illustrators and
artists and manga, video game makers/designers and video games that have helped
in establishing the genre firmly within the annals of world cinema, popular
culture and imagination, and in creating a stylistic paradigm shift in horror
cinema across the film industries of diverse nations. We seek essays on
J-Horror sub-genres, directors, illustrators, designers and their oeuvre, the
aesthetics of J-Horror films, manga, and video games, styles, concepts,
history, or particular films that have created a trajectory of J-Horror
cultures. Works that may be explored in essay-length studies include, but are
not limited to, Kwaidan, Onibaba, Jigoku, Tetsuo: The Iron Man and its sequels,
Audition, Fatal Frame, the Resident Evil game franchise, Siren, Uzumaki, Gyo,
Tomie, besides the large number of Japanese horror films that have been remade
for the US market, including Ringu, Ju on, Dark Water, and Pulse among others,
and a host of video games with Western/American settings (such as the Silent
Hill franchise) and film adaptations (Resident Evil franchise)—analysing the
shift from the interactive game form to consumable horror in the cinematic
form. For adaptations, we are also looking for essays that analyse the shift
from the interactive game form or image-and-text form to consumable audiovisual
horror in the form of cinema and vice versa. Analyses of remakes could also
focus on the translatability of Japanese horror vis-à-vis American or
Hollwood-esque horror, and how the Hollywood remakes have often distilled
western horror cinematic types to localise the content.
Directors, designers and manga artists working in the ambit of Japanese
horror cultures who may be discussed include, but are not limited to, Nobuo
Nakagawa, Kaneto Shindo, Masaki Kobayashi, Hideo Nakata, Takashi Miike, Kiyoshi
Kurosawa, Ataru Oikawa, Takashi Shimizu, Hideo Kojima, Junji Ito, Kazuo Umezu,
Shintaro Kago, Katsuhisa Kigtisu, Gou Tanabe and others. Other issues that may
be explored in J-Horror cultures may include the issue of violence and gore,
gender and sexuality, sexual representation, the types of the supernatural,
cinematic techniques and narrative techniques and others.
At this stage we are looking for both, submission of complete articles
of up to 7000 words or abstracts for proposed chapters up to 500 words within
September 15th, 2019. The papers must be written according to the MLA
stylesheet, following the rules of the 7th Edition handbook, with footnotes
instead of endnotes. All submissions (Garamond, 1.5 pt line spacing) must be
accompanied by an abstract (200-250 words) and a short bio-biblio of the
author. Images, if used, should preferably be free from copyright issues—sourced
from creative commons/copyright-free sources, or permissions should be obtained
from relevant copyright holders.
Enquiries and submissions are to be directed to Subashish Bhattacharjee,
Ananya Saha and Fernando Pagnoni Berns at jhorrorvolume@gmail.com
No hay comentarios:
Publicar un comentario