Over the last two decades, the Asia-Pacific region has been central to the growth and development of esports. The establishment in 2000 of the Korean Esports Association placed competitive gaming within a government ministry at a time when it was still a niche hobby in other parts of the world (Jin, 2010). Three years later, the Chinese government also recognized esports, making it the country's 99th official sport, and broadcasting esports documentaries and tournaments on state-owned television stations (Lu, 2016).
Today, the region remains a major esports site, with Jakarta hosting an exhibition esports tournament as part of the 2018 Asian games (Etchells, 2018), and Hangzhou set to host the first medalling esports Olympic event as part of the 2022 Asian games (The 19th Asian Games, 2021).
Asia is also a huge esports market. It is the fastest growing esports sector in the world and in 2019 it “generated nearly half of total global esports revenue at $519 million” (Niko Partners, 2020). The size of the Asian population plays a key role in both the number of spectators and the number of esports athletes from the region: “According to Juniper, 50% of the over 1 billion esports and games viewers in 2025 will be from the Asia Pacific region” (Campe, 2021).