2 de septiembre de 2020

*CFP* LLAMADA A PARTICIPAR, NÚMERO ESPECIAL, REVISTA CUADERNOS.INFO


Cuadernos.info abre una convocatoria para la publicación de un número especial o tema central sobre cualquiera de las áreas de comunicaciones que cubre la revista y que sea del interés de nuestros lectores, para ser publicado en junio 2022. Dichas áreas de interés son: teorías, evidencia empírica y desarrollos metodológicos respecto de los medios, prácticas profesionales, audiencias, instituciones, tecnologías, y los efectos de la comunicación en lo social, político, económico y cultural, en las siguientes áreas: periodismo, comunicación institucional, audiovisual, multimedial y publicidad.

Un número especial normalmente comprenderá entre 5 a 8 artículos, más un breve editorial redactado por los editores invitados.

Los interesados en participar y postular como editores invitados de un número especial deberán tener en consideración las siguientes directrices.

*CFP* "FANDOM HISTORIES", SPECIAL ISSUE, TRANSFORMATIVE WORKS AND CULTURES


Fans demonstrate a broad interest in the past, both of their objects of fandom and their own communities. They collect, catalog, preserve, restore, and publicly display historical artifacts and information in their own archives and museums. They study archival materials and collections, interview witnesses, and read historical scholarship, developing historical narratives and theses. Their research materializes in the form of analog and digital nonfiction media such as print and online publications, documentaries, podcasts, video tutorials, and pedagogical initiatives. Through their work, fans historicize their own fandom and tie it into broader historical questions, connecting to issues like heritage, gender, and the nation. While some fans do this as community historians, focused on small and self-financed groups, others work within large and well-known cultural organizations and businesses, bringing this work into the mainstream.

The goal for this special issue of Transformative Works and Cultures is to explore the question of how fans produce knowledge about the past and actively engage with history. We are particularly interested in essays that show what fans do as historians, such as running publicly accessible archives and museums, and using archival materials for the production of nonfiction media. We want to shift direction from the question of why and how fans are collecting to analyses of why, how, and with what impact fans are creating and disseminating knowledge about the past. Such contributions will further our understanding of how central engagements with the past are to individual and collective fan identities, and how fandom connects to historical debates.

1 de septiembre de 2020

*CFP* "PROSECUTING AND POLICING RAP", SPECIAL ISSUE, POPULAR MUSIC JOURNAL

Contributions are invited to a special issue of Popular Music on the complex interface between rap music (taken in its broadest sense to include mainstream rap, gangsta rap, grime, drill, activist rap, etc.) and criminal justice systems around the world. Rap music is an international youth-cultural powerhouse and, while its spread has been celebrated, it has also been attended by mounting criminalisation. This special issue asks researchers to explore the policing and prosecuting of rap and how this has been framed in media reporting. It also considers what might make rap susceptible to such state criminalization and how rappers, communities, civil liberties groups, defence lawyers, and scholars have come to challenge ‘prosecuting rap’.

The growing use of rap music in criminal and civil proceedings has emerged as a well-documented debate and issue of public concern in the US—dubbed ‘Rap on Trial’ (as per the title of Erik Nielson and Andrea Dennis’ recent book).However, outside the US, it is much less understood and there is a pressing need for more scrutiny and critique. This special issue is particularly interested in work that addresses case studies and trends in the global South; in Britain and other non-US parts of the global North; and in comparative work on the US in relation to other countries.

*CFP* "GAME SYLLABI", CHAPTER BOOK


We are pleased to share this call for book chapter proposals.  Abstracts for this open access book are due September 15, 2020.  Authors will be notified by September 30, 2020.  Accepted chapters will be due by December 1, 2020.  The book will be published early 2021.  Full details are below, but please feel free to contact me with questions (rferdig@gmail.com).

Best, Rick Ferdig (with Emily Baumgartner and Enrico Gandolfi).


Purpose

Gaming is taughtacross multiple content areas (e.g., media studies, education, computer science, design, etc.) and multiple contexts (k-12, undergrad, grad, vocational ed, professional development). However, we don't always share syllabi, teaching strategies, or best practices in the teaching of games.  Arguably you can do a Google search to find some syllabi; however, sometimes those syllabi are outdated.  They are skeletal structures missing content, or they fail to include deep and rich instructor perspectives.  The goal of this edited book is to bring together faculty that teach gaming to share such content.

*CFP* "ARTIFICIAL LIFE, ETHICS AND THE GOOD LIFE", VOL. 4, Nº 1, INSCRIPTIONS JOURNAL

Ethics, the question of how to live right and well, has been one of philosophy’s key concerns from its beginnings. In the thought of Wolfgang Schirmacher the ethical life is connected to artifice: subjected to the event of technology we recognise our ethical being in mediated form, and it is through reflecting on this our present condition that we can begin regain our composition as ethical subjects.

For our volume 4, n1, Inscriptions, a journal for contemporary thinking on art, philosophy and psycho-analysis, seeks essays that reflect on, interrogate, and bring new perspectives to the notion of artificial life and ethical living in general. Key questions include:

  • How must I compose myself in order to live a good, satisfying life?
  • What is the good life, and what values are relevant to us in our present time?
  • How has the figure of the subject been challenged by our
  • technological order, and how may we begin to ethically reassess our present condition?

*CFP* "CULTURAL DIVERSITY IN INTERNATIONALLY PRODUCED HIGH-END DRAMA", SPECIAL ISSUE 2022, CRITICAL STUDIES IN TELEVISION


International coproduction, which Michelle Hilmes (2014:10) defines as “a partnership between two or more different national production entities” located in different countries, is exerting a notable influence on the creation of new high-end TV dramas produced outside the US. As ‘peak TV’ continues to expand the annual volume of US-produced TV fiction to unprecedented levels (Koblin 2020), continuing audience demand for distinctive original drama is fuelling new opportunities for high-end drama production in a larger range of countries. The important consequence has been an increased cultural and/or linguistic diversity for high-end dramas produced for international distribution. Attended by a new emphasis on serial form and storytelling, this development and diversity is exemplified by Babylon Berlin (ARD/Sky Deutschland/Netflix), Anne With An E (CBC/Netflix), My Brilliant Friend (Rai/HBO), World On Fire (BBC/PBS), Bad Banks (ZDF/Arte) and Finnish/Spanish example Paratiisi/The Paradise (YLE), among others. These dramas make visible and treat as a matter-of-fact the cultural diversity and encounter that Janet McCabe (2017) indicates were previously treated as disruptive to the imagination of the national community that broadcasters sought to represent.

While regional funding schemes and content regulations are making their own contributions, the expansion and cultural diversification of non-US high-end drama can also be attributed to the institutional capacities of ‘multiplatform’ television (Dunleavy 2018). As a label that recognises the internet as a pervasive platform for television, this ‘multiplatform’ era is one in which broadcast, cable/satellite and internet-only TV networks are collaborating as well as competing and the earlier distinctions it was possible to make between internet-distributed and so-called ‘legacy’ TV services are beginning to recede. 

*CFP* "LA ENSEÑANZA DE LA CREATIVIDAD Y LA CREATIVIDAD EN LA ENSEÑANZA", NÚMERO JULIO 2021, REVISTA ICONO14


La creatividad se ubica como uno de los pilares fundamentales para el desarrollo y el progreso, las nuevas herramientas comunicativas y el desarrollo tecnológico en general, la ha convertido no solo en un término de moda sino en una cualidad obligada en la sociedad actual.

Hablamos de capacidades imprescindibles en el ámbito educativo, comunicativo, sanitario, gastronómico, medioambiental, tecnológico, cultural…

Esta situación pone en boga más que nunca cuestiones tales como su enseñanza, las capacidades que incluye, las necesidades que plantea y las consecuencias que provoca, habida cuenta que, en el ámbito universitario y, sobre todo en el de la Comunicación y, concretamente, en la Publicidad, hablamos de unos conocimientos que siempre se han asumido indispensables, toda vez que han ido acompañados de cierto halo de misterio acerca de si es posible o no enseñar, aprender, reconocer y entrenar las habilidades y capacidades propias de las personas creativas.