Between deep-fakes and the hyper-realism of videogames, from the “streaming wars” to the piracy of recent Oscar-nominated films, audiovisual media processes demand attention beyond approaches to their “new technologies”, without losing the prospect of asking about the specificities of the phenomena inserted in an apparent irrevocable presence of the software. Contemporary audiovisual media move through processes of dispersion and convergence that are increasingly challenged by an algorithmic (in)visibility which produces its own techno-cultural ambience: recycling languages, formats, and techniques, moving and transmuting through several devices and softwares, collapsing temporalities. Thus this call solicits contributions to the understanding of both cultural ambience and techno-aesthetic changes that affect audiovisual regimes and lead to the forgetting and / or retrieving of media and machines in contemporary audiovisuals – whether in cinema, TV, games, photos, social networks, or videos.
In this perspective, this special call is interested in a range of topics, including but not limited to
- images and image distribution
- audiovisual deepfakes
- memory of / in the media
- games as audiovisual products
- audiovisual processes and streaming platforms
- screens, surfaces, interfaces
- archeologies and / or genealogies of technocultural phenomena
- leaks, circulations, and interdictions of images
- media-art, imaginary media, hacking culture
Deadline: May 31, 2020
Articles must be between 5000 and 8000 words in English or Portuguese and must be submitted by the journal's website.
The special issue will be published in the August 2020 issue.
Please send any inquiries to revistafronteiras@gmail.com
No hay comentarios:
Publicar un comentario