30 de agosto de 2021
*CFP* CALL FOR PROPOSALS, MULTIPLAY NETWORK'S FIRST CONFERENCE
26 de julio de 2021
*CFP* CALL FOR PARTICIPATION, THE 1ST GAMES AND SOCIAL IMPACT MEDIA RESEARCH LAB CONFERENCE
The 1st Games and Social Impact Media Research Lab Conference (GLOW2021)
14 de junio de 2021
*CFP* "CONTAINING COVID-19, THE MOBILE WAY: A GLOBAL COMPARISON", BOOK CHAPTER
As a sister volume to Containing COVID-19, the Mobile Way: Experience and Expertise from China, this volume concentrates on comparative studies of the global efforts in leveraging mobile to battle the pandemic. As the battle still goes on, it is imperative to compare and learn from each other globally different experiences and expertise in containing the pandemic.
- How governments in different countries have leveraged mobile to fight the pandemic
- The public responses via mobile to the pandemic and its related issues
- Mobile learning and mobile teaching during the pandemic
7 de enero de 2021
*CFP* "GOING VIRAL: CHRONOTOPES OF DISASTER IN FILM AND VISUAL MEDIA", VOLUME 26 (2022), EUROPEAN JOURNAL OF ENGLISH STUDIES
In her seminal text Illness as Metaphor (1978), Susan Sontag approaches the discourses around contagious diseases as systems of power and control over civil disobedience and difference. The text poignantly foreshadows the “treatment” of the HIV outbreak by Western public health providers and in the cultural imagination alike. The recent outbreak of the coronavirus around the world prompts us to revisit Sontag’s suggestion in the context of the expanding global crisis. In globalized media, a universally perceptible iconography of catastrophe and annihilation is constantly (re)produced. However, narratives of contamination and epidemics in film and television have been flourishing in the past two decades. It is in these times that we consider it essential to examine these narratives, as they offer a vital space to reflect on the (post-)human, on conflicting modes of physical and virtual interaction, the permeability of all physical borders, the normalization of bodily vulnerability, the legitimization of authoritarian politics in states of emergency, and the biopolitical use of science and technology.
Surprisingly, there has been very little research in English Studies on the audiovisual experience of the “virus” as a laboratory for our perception of disorder. Implementing mechanisms of empathy, testing the pandemic effect of synaesthesia, and constantly challenging the way we make meaning through our encounter with crisis landscape, cinema, TV series, virtual reality films or even video art and net.art construct what Luciana Parisi defines as an architecture of infection: “an experiential mutation between the abstract and the concrete.”
20 de octubre de 2020
*CFP* "NEW MEDIA / NEW SOCIETY?", CHAPTER BOOK
New Media / New Society? will focus effects of new media on social relations. This volume has a question: Can we describe our society as a new media society? It intends to open new discussions on new media and social relations. The volume interrogates the question of whether (or not), and to what extent, new media have spawned new varieties of social organization, new practices of social interaction and identity, and new structures of material or symbolic social relations. There have been so many claims regarding how postmodern/postindustrial media modalities are contributing to various iterations of utopian and anti-utopian futures, beyond those traditional views of Orwell, Huxley, Marx, and Weber, for example. In the past decades, we have heard academic claims about a variety of effects, for example, including (but not limited to) simulation, misinformation, balkanization, intersectionality, assemblages, affordances, liquification, disruption, fragmentization, saturation/distraction, propaganda, mediatization, culture wars, (de/post/neo)colonization, modes of signification, gamification, crowdsourcing, participatory media, hypertextualization, assimilation, chaos, spectacles, virtuality, augmented reality, digitization, disconnection, mass surveillance, and cyborgology. On the other hand, there have been so many descriptions of society, for example including (but not limited to) information society, post-emotional society, consumption society, network society, internet society, cyber society, new media society, post-modernism, post-humanism, the Anthropocene, and digital society.