April 1-3, 2020,
Levi, Lapland, Finland
Welcome to the gathering of international gamification research
community in the Finnish Lapland, Levi. Levi is a ski resort located in Finnish
Lapland, above the Arctic Circle and features incredible Finnish scenery,
nature and winter activities. We hope all of our guests take the time to enjoy
the surroundings and activities provided by this unique and exotic location.
Organized winter activities before and/or after the main conference days will
be announced later.
GamiFIN is a leading international conference for gamification research.
The conference is chaired by the professor of gamification Juho Hamari and
gamification scholar Jonna Koivisto. The conference is organized by the
Gamification Group and past keynotes have included notable scholars from the
field of Gamification such as Lennart Nacke, Frans Mäyrä, Sebastian Deterding,
Richard Landers and T.L. Taylor. Keynotes of GamiFIN 2020 will be announced
later.
GamiFIN 2020 conference welcomes 1) paper, 2) poster, and 3) doctoral
consortium paper submissions. The GamiFIN conference will offer an entry to the
Gamification Publication Track. The gamification
publication track is a one of a kind, “gamified” way to develop your research
paper through GamiFIN conference, HICSS Gamification Track and toward the
eventual publication in an associated journal issue. The aim of the
gamification publication track is to increase the predictability and
rigorousness of the peer-review and publication processes by providing a
concise review continuum and discussion with peers.
Gamification is a multi-faceted phenomenon that affects many domains of
human life. Therefore, we welcome submissions related to this ludic
transformation of reality under several domains and related (but not limited)
to the following keywords:
- Users: e.g. Engagement, experience, user types
- Education: e.g. Gamification in education, serious games, game-based learning, games & math
- Media: e.g. Esports, streaming, social media and gamification, gamification in journalism & media
- Commerce: e.g. Business models, free-to-play, gambling, gamification in marketing/advergaming
- Work: e.g. Organizational gamification, gameful work, gamification in leadership
- Technology: e.g. Virtual reality, augmented reality, Internet of things, wearables, AI, machine learning
- Toys & play: e.g. Toy play, toy design/creation, toys in education, internet of toys, toyfication
- Health: e.g. Quantified self, games & gamification for health
- Culture: e.g. Ludification, history of games and gamification, gamification in society
- Theories/concepts/methods: Contributions to science around gamification
- Critical approach to gamification: e.g. detrimental effects of gamification, metrification, aspects of poor quality of gamification and gamification research, extrinsic control, panopticon society.
Important dates
October 20, 2019: Submissions
deadline for papers
December 20, 2019: Notifications of acceptance sent to authors of papers
January 15, 2020: Submissions deadline for posters and doctoral
consortium
January 31, 2020: Acceptance for posters and doctoral consortium entries
February 28, 2020: Registration deadline for authors
March 8, 2020: Deadline for camera-ready
April 1-3, 2020: Conference
Proceedings, publications & presentations:
Accepted papers will be sent for consideration for publication in CEUR
Workshop Proceedings in the GamiFIN Conference volume. CEUR-WS.org is a
free open-access publication service and recognized ISSN publication series,
ISSN 1613-0073. (In the Finnish classification of publication forums,
CEUR-WS-proceedings are classified as JUFO-1).
Supported and hosted by Gamification Group, Tampere University,
University of Turku and University Consortium of Pori (UCPori)
Contact:
Email: info@gamifinconference.com
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