Radical
Immersions: Navigating between virtual/physical environments and information
bubbles
8 – 10 September 2019 Watermans Centre, London, UK
Over the
past years, immersive technologies have been hyped as consumer gadgets,
entertainment media and the future of exhibition practices. The free
distribution of VR headsets with smartphones and the increasing interest of
museums, festivals and other cultural organisers towards ‘immersive digital
content’ have quickly turned VR and AR devices and applications into widely
recognized cultural artefacts. The promotion of ‘full immersion’ in the
physical spaces of exhibitions and museums has led to some venues relying
solely on interactive projections and audience interaction. However, just like many
earlier ‘new media’ before them, the hyperbolic promises attached to these
technologies’ supposed capacity to deliver immediacy and trigger a paradigm
shift in media culture have thus far hardly become reality.
We are
inviting papers and poster presentations that address questions including, but
are not limited to, the following:
- How are the promises and expectations of VR, AR and other immersive consumer technologies embedded in broader cultural ideologies of progress and innovation?
- What are the tensions created between immersive technologies and physical environments?
- How is the space between an all-digital artwork and an all-physical exhibition space negotiated?
- How do the material aspects of immersive technologies’ hardware affect the generation and perception of immersive content?
- How might the design, marketing and use of digital platforms determine the ways in which online information communities are formed?
- To what extent might online ‘filter bubbles’ and other immersive information environments bear parallels to post-structuralist understandings of rhizomatic and fluid meaning-making in text?
Submit a
paper or poster presentation for the DRHA2019 programme.
Deadline:
30th April
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