Book 2.0 is
an international, peer-reviewed journal concerned with the future and
traditions of publishing, book production, writing, illustration and all the
ways in which cultures develop and are disseminated by both physical and
digital means.
The next
issue will celebrate how technology has been written into books and how books
have, and continue to be, written into technology. It will explore the history
and enduring relationship between the two from the perspectives of theory and
practice, and will consider any submissions that address the theoretical or
creative dialogues that thrive at this exciting nexus of literary and digital
possibilities. Marshall McLuhan’s 1964 claim that ‘the content of any medium is
always another medium’ is perhaps more relevant today than it has ever been.
The book as an object regularly finds its way into digital culture,
particularly within games, mobile and interactive fiction, as do the languages
of digital technology increasingly find their way onto the pages of
traditionally produced books. The place where bookish and literary practices
meets technology provides a deep well of possibilities for authors especially
for those seeking to extend their practice across mediums, at the same time,
readers engaging with these points of intersection have been evolving,
developing the fluency required by these new literacies.
Contributions
are invited from scholars, authors, poets, illustrators, filmmakers,
publishers, game designers and others with theoretical or practice interests in
this field and submissions are welcomed addressing the range of sub genres
including all forms of digital storytelling, interactive fiction, games, mobile
stories, ambient literature, and transmedia storytelling.
Contributions
may include (but are not limited to):
- The remediation of digital culture into contemporary books.
- The book as material object in relation to digital culture.
- Books in virtual worlds.
- Case studies of particular books, games, or other media.
- Intersections of traditional and digital literacies.
- Critical approaches to intermediality, remediation, and/or transmedia storytelling.
- Artistic and philosophical explorations of the topics proposed are also encouraged.
- Multimodal approaches colliding during book production and digital media.
- The place of readers and audiences within developing new literacies.
A sample
past issue of Book 2.0 is available for free online.
If you are
interested in contributing, please email andra.ivanescu@brunel.ac.uk and
sarah.gibsonyates@anglia.ac.uk
with a 300-word abstract, synopsis or other form of
proposal
and a 100-word biography by the deadline of 1 May 2019.
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