While music
in many video games is often designed to seamlessly embed into the player’s
experience, thus contributing to immersion, in some games music functions
instead as a disruption, interrupting the gameplay experience.
For
example, in rhythm games such as Guitar Hero, these disruptions function as
cues to the player about their progress through a level game; a failed level
means that the audio is cut (literally disrupted). But in subtler cases, musical disruptions may
function as anachronisms, or as dramatic contrast meant to emotionally engage
the player. For example, in Assassin’s Creed, electronically-distorted music
and sounds are a reminder to the player that their character is a modern-day
victim transported virtually to the past through memory.
In
Battlefield 1’s ‘Flight of the Pigeon’, a shift of orchestration from
percussion-heavy, low-register brass and strings to a higher-register piano is
a dramatic contrast that highlights the shift from human to bird perspective,
disengaging the player from the heavy emotional impact of battle to a spacious,
uplifting moment of freedom.
These
musical disruptions can signal elements of narrative, of success versus failure
in gameplay, of changes in perspective and more. As a result, these disruptions
are a key element of the game experience, contributing not only to the
narrative of the game but also to its emotional impact on the player.
We seek a
range of work on the topic of musical disruption in video games incorporating
musical and/or interdisciplinary perspectives, including but not limited to:
musicology, ethnomusicology, music theory/analysis, communication/media
studies, cultural studies, sound studies and cognition studies. Questions about
the suitability of a possible proposal are encouraged and may be sent to the
e-mail listed below before the deadline.
All
articles submitted should be original work and must not be under consideration
by other publications. Emerging scholars are encouraged to apply and, if
accepted, will be given an opportunity for early feedback in the writing
process.
Please send
expressions of interest of approximately 500 words to gamemusicqueens@gmail.com
or stephanie.lind@queensu.ca by 15 March 2019.
Authors will be notified by 15 April 2019 regarding whether they will be
invited to submit a full article based on their expression of interest.
Full
articles should be 6000–8000 words in length. Completed articles will be due by
30 July 2019. Final acceptance will be subject to blind peer review.
The Soundtrack is a cross-disciplinary journal that brings together research in the
area of sound and music studies in relation to film and other moving-image
media. Drawing on a range of critical traditions such as film studies, media
studies, musicology and cultural studies, as well as interactive and emerging
media, the journal welcomes articles that address a diversity of topics, and
which contribute to the development of this increasingly important field of
study. We encourage writing that is accessible to audiences from a diversity of
intellectual backgrounds and disciplines as well as providing a forum for
practitioners.
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