Digital Heroisms
Scotland, University of Glasgow, Sir Alwyn Williams Building
In partnership with the University of Glasgow’s Games and Gaming Lab (GGlab)
5th June, 2020
“The power of the fantasy increases if it offers us something genuinely
new and compelling. The limitations of our own corporeality can be abolished or
the ground rules changed to give us new experiences.”
Kathryn Hume, Fantasy and Mimesis
Where readers once understood heroism through a Gilgamesh, a Frodo or a
Katniss, the digital subject can now figure heroism through actions, decisions
and events that are in many ways their own. Video gaming has an especial talent
for creating heroes that are lived-through by their users, whether this is via
the experience of leading characters such as Link through the temples of
Hyrule; via choice-based play utilising avatars such as Frisk of Undertale
fame; or by creating entirely unique personas in role play games such as Dragon
Age.
In a contemporary moment enabled and mediated by a multiplicity of digital
spaces, the way we conceptualize heroism will be both enabled and contaminated
by games, the virtual, and ever-increasing screentime. The realm of the
digital, functioning as a receptacle of imagination can equip players with the
means to express the self. Digital
spaces can serve as a conduit for both ludic and fantastical impulses. Heroic
research must adapt to this interactive environment – its places, its
communities, its values – if it is to keep a handle on the heroic constellation
formed of informatic, computational and digital materials.
Fantasy scholars and authors alike have sought to define the Fantasy
genre. Whether that be as experienced by characters as ‘hesitation’ (Todorov,
1970), a loose genre that can be described as
a ‘fuzzy set’ (Attebery, 1992), or as being ‘the mirror of mimetic literature
and its inner soul’ (Mendlesohn, 2008), digital iterations of fantasy have
enhanced and extended our capability to experience the immersion of fantastic
worlds. Though Fantasy video games may pay tribute to the literature from which
it sprang, each form with its differing modes of performance allows the
Fantastic an opportunity be presented in all of its heterogeneity; players are
given the opportunity to experience a new kind of protagonism, a heroism that
enables the player to effect and interact with fantasy narratives. The interactivity
offered by video games can enable players to experience the self in new ways,
whether that be through choice-based narratives, the player-led exploration of
a Walking-Simulator or via avatars which enable players to live the ‘posthuman
fantasy of extending the human subject beyond itself’ (Boulter, 2015) and craft
fantasy personas.
The symposium will be seeking submissions for 15 min papers accompanying
creative workshops (1 hour) on themes such as, but not limited to, the
following topics:
- Defining/constructing digital heroism
- The converging interests of fantasy and digital heroism
- Digital and fantastic video game environments and their effect on heroism
- Fantasy video games and avatar creation
- Fantastic VR experiences, the self, and digital heroism
- The social/theoretical implications of digital iterations of fantasy
- Considerations of digital spaces as fantastic ones
- Heroic fantasy video game character(istics)
- Considerations of what heroism means in the digital age
- Problems with digital heroism
- Digital heroism examined through:
- Convergence culture
- Participatory culture
- Feminism
- Postcolonialism
- Queer Studies
- Disability Studies
Submission guidelines
Digital Heroisms will run with the view to contributing a special issue
to the student video game journal Press Start. We encourage speakers to submit
their drafted proposal to the organising committee after the conference (date
TBD). Please see the Press Start website for the submission guidelines and
style guide.
Please submit your presentations/workshops as a 250 word abstract and
100 word bio to digitalheroisms@gmail.com by close of play on April 17th.
Digital Heroisms is unfortunately unable to contribute towards its
speakers’ travel or accommodation. We look forward to receiving your
contributions to Digital Heroisms!
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