Stories are everywhere around us, from the ads on TV or music video
clips, to the more sophisticated stories told by books or movies. Everything
comes wrapped in a story and the means employed to weave the narrative thread
are just as important as the story itself. In this context, there is a need to
understand the role storytelling plays in our contemporary society, which has
changed drastically in recent decades. The global society we belong to is no
longer exclusively dominated by the time-tested narrative media such as
literature or films, because new media such as videogames or social platforms
have changed the way we understand, create and replicate stories.
Objective
The chief aim of this book is to provide the relevant theoretical
framework which concerns storytelling in modern society, as well as the newest
and most varied analyses and case studies in the field. In this sense, the
chapters of this volume will follow the construction and interpretation of
stories across a plethora of contemporary media and disciplines. By bringing
together radical forms of storytelling in traditional disciplines and methods
of telling stories across newer media, which are seldom the object of academic
inquiry, this book will give a unique and kaleidoscopic picture of stories in
today’s world.
Target Audience
The target audience of this book will be composed mainly of
professionals, researchers and students working or studying in the field of
narratology, literature, media studies, marketing and communication, sociology,
or in the various other disciplines the chapters in this volume might touch
upon, for example anthropology, religion or film studies. Moreover, for
interested executives and entrepreneurs or prospective influencers, the
chapters dedicated to marketing and social media may also provide insights into
both the theoretical and the practical aspects of harnessing the power of
storytelling in order to create a cohesive and impactful online image.
Recommended Topics
- Narrative theory reloaded
- The language of modern stories
- Methods of creating new stories
- Extreme forms of narration
- Visual storytelling in graphic novels or comics
- The construction, deconstruction and reconstruction of the typical narrative timeline
- New perspectives on old stories- re-imaginings and re-tellings
- Radical play upon perspectives or character construction
- Interactive forms of narration, in newer types of films or in videogames
- The unusual juxtaposition of visual and linguistic means to create stories
- The construction of unique characters in advertisements and marketing schemes
- The parody of older ad campaigns
- Branding or telling the story of the age in ad campaigns
- Transmedia stories and storytelling
- The role of stories in video games
- The adaptation of literary or cinematic narratives to video games
- Stories across social media
- Political discourse and modern stories
- Threads or collective stories on social media
- The construction of stories with the aid of a specific social medium
- The perpetuation of the same story across different media
- The use and construction of religious stories in the digital age
- Anthropology and storytelling in the modern world
Submission Procedure
Researchers and practitioners are invited to submit on or before April
7, 2020, a chapter proposal of 1,000 to 2,000 words clearly explaining the
mission and concerns of his or her proposed chapter. Authors will be notified
by April 14, 2020 about the status of their proposals and sent chapter
guidelines. Full chapters are expected to be submitted by May 21, 2020, and all
interested authors must consult the guidelines for manuscript submissions. All submitted chapters will be reviewed on a double-blind
review basis. Contributors may also be requested to serve as reviewers for this
project.
Note: There are no submission or acceptance fees for manuscripts
submitted to this book publication, Contemporary Storytelling Methods Across
New Media and Disciplines. All manuscripts are accepted based on a double-blind
peer review editorial process.
All proposals should be submitted through the eEditorial Discovery®TM
online submission manager.
Publisher
This book is scheduled to be published by IGI Global (formerly Idea
Group Inc.), publisher of the "Information Science Reference"
(formerly Idea Group Reference), "Medical Information Science
Reference," "Business Science Reference," and "Engineering
Science Reference" imprints. Additional information regarding the
publisher. This publication is anticipated to
be released in 2021.
Important Dates
April 7, 2020: Proposal Submission Deadline
April 14, 2020: Notification of Acceptance
May 21, 2020: Full Chapter Submission
July 4, 2020: Review Results Returned
August 1, 2020: Revisions Due From Authors
August 15, 2020: Final Acceptance Notification
August 29, 2020: Final Chapter Submission
lorena.mihaes@lls.unibuc.ro
Lorena Mihaes
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