19 de julio de 2019

*CFP* "MULTIDISCIPLINARY PERSPECTIVES ON MEDIA FANDOM", CHAPTER BOOK


Leisure time today is driven by fandom. Comic book movies dominate the box office. Sporting events are among the biggest draws on television. Gaming brings in the most money of any entertainment field. In the past, to be a fan was to be an outcast, a social pariah, a geek. Now the “fanboy” is the vanguard and demands study. But fandom is a coat of many colors. Sports fans, comic collectors, gamers, cosplayers – they are all part of that patchwork. Some fandoms are long-established and are starting to mutate. Gamers, for instance, have moved beyond the console and into darker realms where conspiracy theories, misogyny, and racism meld into a toxic brew. Some fandoms are being enriched. Consumer brands have always had fans, but now companies recognize the potential for such loyalists. Fans who not only buy a product, but who actually incorporate a product or a brand into their own identity are the most sought-after customers. Marketers are now working hard to make such meaningful connections. Some fandoms are still developing. Cosplayers (costume play), for instance, have moved from subculture oddity to headlining conventions. Research on these fandom trends is desperately needed. Other fandoms have been completely ignored. For instance, the secondary sports fan exists, but few studies have explored this topic. Many people identify a second team to follow or cheer for if their primary team is not available. Not every team makes it to the World Cup or the playoffs. But people often identify a favorite in such competitions beyond their primary teams. What are the motivations for such? The goal of this edited collection is to offer insight into these developments – insights that will prove both useful to researchers and will add to the existing body of knowledge for popular culture.

This book will aim to offer original research reviewing some of most exigent facets of today’s fandom. Chapters will highlight under-studied cultures of fandom as well as emerging intricacies of established fandom. The scholarship presented will run the gamut of both paradigm and methodology—taking both qualitative and quantitative approaches, both social science and critical perspectives. The authors themselves will also represent a wide array of backgrounds, including media studies, communication studies, theater, and the professional world. The common thread among all of the authors will be that fandom is an important facet in today’s society worth studying and that such enthusiasm and support shapes not only the fan but also society at large.

The target audience comprises classroom students, academic scholars, and any member of the public who wants a deeper understanding of what it means to be a fan in today’s society. These are audiences who not only want but need this research as these areas of interest are so new that there is a very real dearth in available literature. That is perhaps the biggest strength of this book: its utility as a primary source for researchers. Thus, this book will also find a place in libraries.

Recommended Topics:

  • Anime fandom/animation fandom 
  • Brand fandom 
  • Cosplay 
  • Fan art 
  • Fan conventions 
  • Fan fiction 
  • Fantasy fandom 
  • Gamer culture 
  • Gamergate 
  • Influencer fandom 
  • Literary fandom 
  • Movie fandom 
  • Music fandom/K-pop fandom 
  • Professional wrestling fandom 
  • Queer fandom 
  • Science fiction fandom 
  • Sports fandom 
  • Toxic fandom 
  • TV fandom 
  • Vidding/fan labor

This book is scheduled to be published by IGI-Global (formerly Idea Group Inc.), publisher of the "Information Science Reference" (formerly Idea Group Reference), "Medical Information Science Reference," "Business Science Reference," and "Engineering Science Reference" imprints. For additional information regarding the publisher, please visit IGI-Global. This publication is anticipated to be released in 2020.


Important Dates
August 5, 2019: Proposal Submission Deadline
September 20, 2019: Notification of Acceptance
October 18, 2019: Full Chapter Submission
November 17, 2019: Review Results Returned
January 12, 2019: Final Acceptance Notification
January 26, 2020: Final Chapter Submission

Department of Media and Communication
(423) 439-4170
dunnra@etsu.edu

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